RL Perceptron: Generalization Dynamics of Policy Learning in High Dimensions

Authors: Nishil Patel, Sebastian Lee, Stefano Sarao Mannelli, Sebastian Goldt, Andrew Saxe

Published: 2025-05-13

DOI: 10.1103/physrevx.15.021051

Source: Full article


Abstract

Reinforcement learning (RL) algorithms have transformed many domains of machine learning. To tackle real-world problems, RL often relies on neural networks to learn policies directly from pixels or other high-dimensional sensory input. By contrast, many theories of RL have focused on discrete state spaces or worst-case analysis, and fundamental questions remain about the dynamics of policy learning in high-dimensional settings. Here, we propose a solvable high-dimensional RL model that can capture a variety of learning protocols, and we derive its typical policy learning dynamics as a set of closed-form ordinary differential equations. We obtain optimal schedules for the learning rates and task difficulty—analogous to annealing schemes and curricula during training in RL—and show that the model exhibits rich behavior, including delayed learning under sparse rewards, a variety of learning regimes depending on reward baselines, and a speed-accuracy trade-off driven by reward stringency. Experiments on variants of the Procgen game “Bossfight” and Arcade Learning Environment game “Pong” also show such a speed-accuracy trade-off in practice. Together, these results take a step toward closing the gap between theory and practice in high-dimensional RL.